![]() ![]() Designed to provide rapid tactical analysis of the battlefield, the M6 had none of the troublesome drawbacks of its infamous predecessor.īridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Lieutenant UniversalĬonsole Modifications: 3 Tactical, 1 Engineering, 2 Science This console may be equipped on any starship and it may be equipped in any console slot.Ī versatile escort from the 23rd century, the Perseus-class Temporal Escort incorporated several state-of-the-art systems for the time, including the M6 Computer. Affected enemies will have their flight speed, turn rate and weapon firing cycles dramatically reduced for a short time. This probe disrupts the flow of time of any foe who is within 2km of the probe's path. While this console is equipped, the starship can deploy a probe that travels forward slowly. The Temporal Science Vessel comes equipped with the Temporal Destabilizer Probe universal console. With strong shields and a powerful sensor suite, the Daedalus-class is well equipped for missions of research and exploration in the final frontier.īridge Officer Stations: 1 Ensign Tactical, 1 Ensign Engineering, 1 Lieutenant Science, 1 Lieutenant UniversalĬonsole Modifications: 2 Tactical, 1 Engineering, 2 ScienceĬonsole – Universal – Temporal Destabilizer Probe Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.]Ī starship design from the early years of Starfleet, the Daedalus-class Science Vessel still serves with distinction. Lastly, its Disable duration scales with the number of Support Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. ![]() This power's damage scales with the number of Offensive Counters consumed. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. Support Configuration generates 1 Support Counter every 10 seconds.Īctivating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. This comes at a cost of a small reduction to Energy Weapon Damage. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. Offensive Configuration generates 1 Offensive Counter every 10 seconds. This comes at a cost of a small reduction of Incoming Hull Healing. This provides a boost to Maximum Engine Power, Speed, and Turn. While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. Defensive Configuration generates 1 Defensive Counter every 10 seconds. This comes at a cost of a small reduction to Flight Speed and Turn Rate. This provides a boost to Maximum Shield Power and Incoming Hull Healing. While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. These Counters are used to fuel your Molecular Deconstruction Beam. Up to 6 Counters can be generated at a time. ![]() Each of the Configurations generate their own specific counter. Each Configuration has their own strengths and weaknesses. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. These starships will be available in a number of ways: In this blog, we’ll go into great detail on each ship’s stats in addition to reiterating how the Molecular Reconstruction Mechanic works. Each of the starships also include a unique console. We’re very excited to reveal these ships as well as the brand new Molecular Reconstruction mechanic that is present on all of these ships. With the release of our third expansion Agents of Yesterday, we’ll be making four new 23rd century starships available to players. ![]()
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